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Old Sep 09, 2006, 01:29 PM // 13:29   #1
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Default Ritual Lords

I made one this morning mainly becuase I never really used rits. I put together a fast build pretty much whats on the wiki. Ive been doing pretty good in the arena but I just wanna make sure im doing everything right.

I have the +5 armor if you control 1 spirt, 2 spirit etc. armor. No runes yet Gonna have to buy them.

And a 20/20 communing staff and offhand.

Any tips? Right now im just doing RA and some TA but will probally be doing GvG in a few days.

Thanks
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Old Sep 09, 2006, 01:52 PM // 13:52   #2
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Quote:
Originally Posted by Goblinmatt
I made one this morning mainly becuase I never really used rits. I put together a fast build pretty much whats on the wiki. Ive been doing pretty good in the arena but I just wanna make sure im doing everything right.

I have the +5 armor if you control 1 spirt, 2 spirit etc. armor. No runes yet Gonna have to buy them.

And a 20/20 communing staff and offhand.

Any tips? Right now im just doing RA and some TA but will probally be doing GvG in a few days.

Thanks
20/20 is useless on a ritual lord.
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Old Sep 09, 2006, 02:19 PM // 14:19   #3
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Use a +5e axe/sword of enchanting and your choice of offhand, (I usually go with a 20% recharge/+30 health communing focus or a +45/+5 while enchanted focus).
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Old Sep 09, 2006, 02:34 PM // 14:34   #4
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I wouldn't go with +45/e, ritual lord is one of the first things the opposition will want off if they're intelligently removing enchantments.

Why lengthen enchantment sword? Fortitude offers more benefit imo.
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Old Sep 09, 2006, 03:45 PM // 15:45   #5
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Quote:
Originally Posted by Skuld
I wouldn't go with +45/e, ritual lord is one of the first things the opposition will want off if they're intelligently removing enchantments.

Why lengthen enchantment sword? Fortitude offers more benefit imo.
Ritual Lord isn't an enchantment. It cant be removed and thats why its overpowered...
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Old Sep 09, 2006, 03:50 PM // 15:50   #6
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It's not overpowered as unless the ritual lord brings an energy focus to swap for more energy they will be in trouble. Boon of Creation is an enchantment and that is what gives most rit lords they energy they need. Therefore u have the 20% Longer ench mod.

But as Skuld pointed out a good team will strip Boon of Creation from the Rit lord causing serious energy problems.
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Old Sep 09, 2006, 05:29 PM // 17:29   #7
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Quote:
Originally Posted by master_of_puppets
Ritual Lord isn't an enchantment. It cant be removed and thats why its overpowered...
What, you can't understand my shoddy sentance structuring?

I meant the "ritual lord"/spirit spammer character will be the first character they'll want enchantments removed from, ie boon
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Old Sep 09, 2006, 10:11 PM // 22:11   #8
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You want the 20% enchantment mod for boon of creation. And any smart person will have 2 swords/axes if they using pvp characters 1 for echantments the other for health. Also what makes rit lord powerful is not that its not a enchantment its that its not a stance. Everything that is similar to it is a stance serpents quickness, and mantra of recover are both stances and can be removed with wildblow/strike where as you cant remove rit lord at all.
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Old Sep 10, 2006, 03:37 AM // 03:37   #9
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Quote:
Originally Posted by Skuld
I wouldn't go with +45/e, ritual lord is one of the first things the opposition will want off if they're intelligently removing enchantments.

Why lengthen enchantment sword? Fortitude offers more benefit imo.
Well, technically I should've said that you should go with an enchanting mod to switch to when casting Boon and a fortitude for everything else. The thing is that you should always be so far in the backline that no person in their right mind would try to overextend to cast a spell on you.
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Old Sep 10, 2006, 08:09 AM // 08:09   #10
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Is this for the ideal situation or the most common situation? :P
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Old Sep 10, 2006, 09:56 PM // 21:56   #11
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Quote:
Originally Posted by Skuld
Is this for the ideal situation or the most common situation? :P
If you're good at GvG? The most common.

But if you're starting out, you probably want that fortitude swap.
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Old Sep 11, 2006, 12:54 AM // 00:54   #12
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you have a bunch of weapon set slots... use em!
For Rit Lord(which I don't recommend but do run when asked very nicely) I use a +5 e fort mod weapon a totem axe a 45 +5 enchant offhand and a 30 +1 offhand. It not a bad idea to have a negative energy set too. Either way, if your boon gets stripped a lot stick with teh _30 _1 offhand but still cast boon with the totem then switch to the fort. Make sure to stand about a mile away though. Biggest mistake made by rit lords is to get too close. I personally try to avoid using rit lords unless other chars can use their spirits or I need an 8th man and don't think he's the greatest player...
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Old Sep 11, 2006, 03:04 AM // 03:04   #13
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the typical monk set may be applicable for rit lord...especially in the 4 v 4 where u would be most likely be replacing a monk...i.e. 1 set +5 e +30 health axe and offhand...2nd set +15e - 1er wand +15 e -1 er offhand...3rd set -5 energy weapon no offhand... 1st is normal...2nd is when strained wit energy, 3rd hides ur energy when getting e-denialed
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Old Sep 16, 2006, 02:31 AM // 02:31   #14
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my two cents: go for +5 armor instead of +30 health. If the 30 is gone it is gone, the +5 armor will stay and will keep you alive longer.
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